This is a section where new rules will be appearing to get better and improve the game.
They may be rules about a not reflected aspect of the game or may be rules that enhance an existing one.
These rules have BAT seal of approval as they have been previously development rules and have shown repeatedly that clearly improve some aspect of the game.
THREE POINTERS FROM SIDE ZONES
When a three pointer is shot from the side areas, due to the space is smaller, there is a chance that the player attepting the action, was stepping the three pointers line. To simulate this, after a successful triple made from these areas, roll 2d6 (two six-sided dice):
- If the result is 2-8, the three pointer is successful.
- If the result is 9-12, the player was lightly stepping the three pointer line and it´s only 2 points.
Now the ball can be passed to any other player than the activated one.
Eg: attacking player A1 has the ball. Attacking coach activates player A2 who performs his actions. And A1 can pass the ball to A3 (a different player than the activated).